Video Game
Production Design
What I’ve Done:
Brand Strategy
Graphic Design
Story Development 
Character Creation
Art Direction

innerstand is an action-adventure puzzle game following Xion as they traverse the core memories of their distant relatives. Storytime at grandma’s gets real as players experience the world through multiple lenses.

innerstand cover art
This project was developed in response to a conversation I had with a friend of mine who expressed wishing she could have been more knowlegable about topics such as pronouns and gender identity when she was a child.

It can be difficult teaching young ones to reflect on how their lives can be very different from others. While some kids may understand larger topics via their own lived experiences, without the proper language and tools,  they may struggle to express their understandings. 

Through immersive adventures and challenges, Innerstand encourages younger audiences to reflect on how they understand the world around them by inviting players to experience life from someone else’s perspective. 

Audience Profiles

Child and Parent Audience Profiles

Brand Guide

Style Guide


Xion is a child who was raised by their human parent. Although Xion is aware they’re not fully human, growing up away from their non-human family members has created resulted in Xion feeling removed from this side of their family.

Nam’a is the matriarch of the family. They were born in A’Guen. As players enter each story, different characters will help players learn about new topics. Because Nam’a does not identify within the gender binary, they will introduce players to the spectrum of Gender identity.

Ndari is the auntie figure of the main player. She is from Oriyu. Ndari originally came from a much larger family but was eventually adopted by Nam’a after a tragic event. Ndari’s Ndari’s story will not only touch on topics of race and ethnicity, but will also discuss feelings of anger, sadness, and joy.

Ygo is the player’s slightly cooler older cousin. Ygo can only communicate telepathically as he does not have a mouth. Through Ygo’s story, players will be introduced to concepts of abelism and the importance of accessibility.

Visual Work

Teaser Trailer Storyboard

The trailer would be narrated by Nama, the grandmother figure. This would further emphasize the feelings of storytelling from older generations. The voice actor’s tone should convey warmth and comfort to support the viewers/players as they explore something unfamiliar experiences and topics.

︎︎︎ Camera Movement
︎︎︎ Character Movement

Brand Strategy
Story Development
Creation of
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