innerstand

Video Game
Production Design
2022
What I’ve Done:
Naming
Storyboarding
Brand Strategy
Graphic Design
Story Development 
Character Creation
Illustrations
Art Direction
Advertising

innerstand is an action-adventure puzzle game following Zee as they traverse the core memories of their distant relatives. Storytime at grandma’s gets real as players experience the world through multiple lenses.




innerstand cover art
Background
This project was developed in response to a conversation I had with a friend of mine who expressed wishing she could have been more knowlegable about topics such as pronouns and gender identity when she was a kid.



Problem
It can be difficult teaching empathy to kids. Some kids may understand bigger topics via their own lived experiences, but without the proper language and tools, they may struggle to express their understandings. 



Objective
Through immersive adventures and challenges, Innerstand encourages younger audiences to reflect on how they understand the world around them by inviting players to experience life from someone else’s perspective. 

Audience Profiles


Child and Parent Audience Profiles


Brand Guide





Style Guide




Characters

Zee:
Zee is a child who was raised by their human parent. Although Xion is aware they’re not fully human, growing up away from their non-human family members has created resulted in Zee feeling removed from this side of their family.
Nam’a:

Nam’a is the matriarch of the family. They were born in A’Guen. As players enter each story, different characters will help players learn about new topics. Because Nam’a does not identify within the gender binary, they will introduce players to the spectrum of Gender identity.
Ndari:

Ndari is the auntie figure of the main player. She is from Oriyu. Ndari originally came from a much larger family but was eventually adopted by Nam’a after a tragic event. Ndari’s Ndari’s story will not only touch on topics of race and ethnicity, but will also discuss feelings of anger, sadness, and joy.
Ygo:

Ygo is the player’s slightly cooler older cousin. Ygo can only communicate telepathically as he does not have a mouth. Through Ygo’s story, players will be introduced to concepts of abelism and the importance of accessibility.



Visual Work





Teaser Trailer Storyboard



Narration
The trailer would be narrated by Nama, the grandmother figure. This would further emphasize the feelings of storytelling from older generations. The voice actor’s tone should convey warmth and comfort to support the viewers/players as they explore something unfamiliar experiences and topics.

Key
︎︎︎ Camera Movement
︎︎︎ Character Movement

Work
Brand Strategy
Story Development
Advertising...
Process
Creation of
Verity
Contact
+1 707-246-1175
aireeze3782@outlook.com
@air_eeze